Hiravias (Loud and abrasive, yet his moments of humour and arsenal of spells made him a very valuable member.) Moonwell, Stag horn, Sunlance, Firebug, Wall of thorns were favorites.) Used Cladhilath (spear) + Persistence (bow) + Blaid Golan (Armor) I liked her exhortation to support the rogue which proved a winning combo.) Used The Grey Sleeper (Fully upgraded) + wore Arges AdraĮldric Lockpick (Gilded Vale Black Hound Inn Rogue created at level 2 - the melee powerhouse of the game) Used Oidhreacht (stiletto) + Drawn In Spring (Dagger) Vengiatta Rugia (armor)ĭurance (So reliable and pivotal as the main pillar of defense) Still, she served the tank role well given I'd already used Eder so much previously. Pallegina (Didn't really warm to her haughty foppishness nor found her quest-line terribly interesting. Most Kills: Eldric (Rogue) 681 and Most Crits (1818) The PoE notepad came in handy and so I'll liberally include some of my notes for the fun of this report: Skim or skip at your leisure!įinished in: (118 hours) (86 first time without White March) I like to plan and map out my ideal party member selections from a very early stage (to frame it around my class choice) and when I finally achieve the group I want, I generally adhere to it and make it work. Having Hiravias and Grieving Mother in the party for most of the game helped achieve this. If any particular approach becomes tedious, I simply change my strategy to mix it up and look for other ways to breakup any kind of tactical monotony. Micro-management doesn't bother me in the slightest and never has. Playing style wise, I never used the AI scripts as I enjoy the moment to moment changes in a battle and managing those myself. I did experience one or two glitches (animation sprites going wonky on the fast mode) but otherwise had a bug-free time. This was due to various factors more planning being required and also for the greater spell-casting variety that my selected party had to choose from. I've generally had a swell time overall and enjoyed the combat much more. This time I played with the 2.01 update and on the hard difficulty, with the White March part 1 installed. It stands alone as a single expansion.First week of my third term break is over and happily I've just come to the conclusion of my second play-through of Pillars of Eternity. Of course, you will finish the overall storyline if you get Part II, but it's not necessarily. You can play all the quests and there are not going to be any cliffhangers, or shit where you get half of what you expect and have to get the second part if you want to finish it. "Let's say someone just wants to buy part one. It still takes place in The White March, and it's a continuation of that storyline, but we don't have quests that start in the first one that end in the second. "Shortly after that, something else happens that's a consequence of. "It's like, 'okay, this is now done,'" he says. Again, the expansion's bounties are designed specifically for high-level parties.įor Sawyer, one of the crucial things about The White March, Part I's story is that it won't end in a cliffhanger. "They're optional, but people really liked them," Sawyer says of the main game's bounty system. "It's a pretty fun fight."įinally, bounties will return. "Maybe too challenging, but we're still working on it," he says. Sawyer claims that it's, so far, proved more challenging than either the Sky Dragon or the Adra Dragon from the main game. It's a difficult fight, specifically designed for levels 12 and above. Sawyer also reveals that there's a dragon located somewhere in The White March. "You don't have to kill them," Sawyer says, "but you do have to confront them." You, as the player, are going to reopen the forge-ogres or not. The ogre's matron has had visions showing what will happen if Durgan's Battery is reopened, and plans to destroy Stalwart to stop this from happening. When you enter the village, it's under attack. They hope to restart The White Forge, and get rich from selling the quality equipment it can make. The secrets of the White Forge where lost when the stronghold mysteriously closed.įor Stalwart, this is an opportunity. Magic, perhaps, or expert craftsmanship-it doesn't matter. Durgan's Battery is home to the White Forge, which for a time was used to create legendary armour and weapons out of Durgan's Steel. The solution, as the townspeople see it, is to open Durgan's Battery-an old dwarven stronghold that's been abandoned for around 100 years. Your steward contacts you with a request for help from the village of Stalwart in The White March. The expansion becomes available about a third of the way into the game, after you take control of Caed Nua.
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